My name is Gianluca Sorrentino. I'm a 21 year old game design master graduate and live in Belgium.
My passion for art and my passion for games stem from the same root. Comics. And my love for comics originates from my love for stories. Now we live in a world where innovative ways are invented every day to merge all these kinds of media together. 20 years ago nobody would believe there would ever be such a thing as a succesful comic book film. Now, storywriters sit in the same room with sound designers, and film directors meet with comic artists for lunch.
I wish to be a part of this cross-disciplinary revolution in new media, and contribute to the ever growing collection of great ideas.
And what better way to do that then to become a designer in the most multidisciplinary form of art, video games.
You can have all the technical skills in the world, but without the game design know how, no one will care about your fancy stuff.
Ever since I started working in 3D I was surprised how natural it felt. It literally and figuratively adds another dimension to your work.
Animations make your work come to life. There's nothing sadder than a body standing still, tangled in strings.
This is pretty much where it all started. I've had a pencil in my hand for as long as I can remember. Over the years I've collected a bundle of experience in various styles and techniques, both traditional and digital.
Concept art is the core of a good creative design process. And with a project as delicate as a game, one must have a clear understanding of the visual design beforehand.
What color shoud I use? Is this the proper composition for what I'm trying to communicate? Is it too dark? A good graphic designer knows the answers, but asks the questions anyway.
Through the years as game design student, the most important thing I learned was that mastering one skill won't get you anywhere. I spent the last years trying to at least figure out every aspect of game design. Some worked out better than others (*cough* programming *cough*), but my internship has proven that I can fully function in a team effort, as well as alone. And while I don't necessarily identify myself as a programmer, I've still come to understand the logic and process behind it, something most developers seem to appreciate in a back-and-forth work relationship.